Also, there were some muted colors that looked a bit bland at times. Things do move smoothly for the most part, though the hero is always going to move and look awkward in comparison to the rest of the game. The platforming sections look good as well, but don’t have quite the same wow factor as when you’re running around in the village. It’s up to you whether or not you used these guides, but I myself preferred to on several occasions. There are several times when you can use a pre-drawn object in lieu of creating something yourself, and these fit a lot better. In short, they aren’t going to gel with the rest of the game, and it ends up looking a bit awkward. They also won’t be in the water color style. Unless you’re an amazing artist, chances are your designs are going to be a bit… modest. Then there’s the drawings that you create. There was one section where waves were crashing on the beach, and it was one of the most breathtaking sights I’ve seen on the system. There is a ton of detail and life in every creature, building, and object in the game. On one hand, the game’s world is a beautifully crafted water-colored painting in motion. The game’s art style is a two-faced being indeed. If I meet whoever wrote it, I am going to have some words with him. Immediately after I finished the game, I checked around on some message boards, and everyone pretty much said the same thing. Not only does it come out of nowhere, it cheapens everything that happened before it. There are some moments that feel like they were ripped from other stories (One section was 1984 meets The Wizard of Oz, curtain included), yet I was OK with it for the most part. Overall, the story is enjoyable at times. Then, without any explanation, I as the hero was sent in alone once more to deal with it all while they sat outside and waited, which annoyed me a bit. I was pleasantly surprised by this at first. At one point, Mari made this huge speech about how she and Jowee were going to confront Wilfre themselves because there were traps designed to thwart the hero. They talk a lot about who they need to stop, what’s going on or how they’ll stop the evil. What bugs me about the plot is that for all of their talk, the Rapos don’t do all that much. The hero is a completely silent protagonist once again, but the creator has a few lines that appear as large letters over the action. You control the hero during the game, but when you get to draw things, you take the role of the creator. The Raposa might be cute little buggers, but their world is one filled with strife. In fact, there was one section where I was almost drawn to tears. That’s not to say the story isn’t enjoyable. You’ll visit three other villages, and each has a overly serious story dealing with the village’s leadership that somehow always deals with Wilfre’s evil plans and ends with some sort of forgiveness given to a wrongdoer. There, they resurrect the hero, sans memory of course, and set off on a journey to save Heather and restore color to the world. Thankfully, the creator, the god-like entity that you occasionally get to be, sends them a giant sea turtle who literally has a small village on his back. The Rapos don’t even have time to revive the hero before the village is ruined. Using her as a host, he uses his powers to banish a large portion of the population to other worlds as well as drain the color from the village. Wilfre comes back through Heather, a young Raposa (the name of the adorable little creatures in the game) from the first game. Of course, things are never as happy as they seem. Mari is the new mayor, Wilfre has been defeated, and the hero has been relived of his duties. Was I saved from nasty fall, or did I end up with my brains splattered all over the pavement?ĭrawn to Life 2 takes place not so long after the first game ends. The early reviews weren’t overly promising, but I took a leap of faith. I really thought the idea had merit and that a sequel might fix some of the problems. In either case, I tried my best to work through any preconceptions of the game I might have. You never know what is going to show up in your mailbox. The fact that I’m reviewing it anyway is testament to what it’s like working for this site. As such, I had no intention of playing the Drawn to Life sequel. They clearly needed someone else to make the games while they came up with the concept. At that point, I decided I was done with the developer. I loved Lock’s Quest and was once again disappointed by Scribblenauts. Still, I kept an eye on the developer and have since gotten each of their games. I felt the drawings were underutilized, the platforming was boring, and a few of the story bits had me ripping out my hair. Alas, I was horribly disappointed by the game for a variety of reasons. The drawing mechanic looked like it would be a perfect fit for the system. Drawn to Life was one of the first games I bought when I got my DS.
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